David Welch

Writing

The making of Terraria for consoles — Part 4, New Content & Release

How we designed the tutorial, UI, and game trailers for a smash hit debut

The making of Terraria for consoles — Part 3, Split-screen & Menus

How split-screen multiplayer was a game changer for Terraria and Minecraft

The making of Terraria for consoles — Part 2, The Controls

How we adapted Terraria's unique PC controls to Xbox and PlayStation

The making of Terraria for consoles — Part 1, Signing the deal

How we brought the best-selling 2D sandbox game to Xbox and PlayStation

Novelty and complexity budgets

What the best game designers can teach us about limiting the unfamiliar and complex in our work

English is made of Saxon words and Latin words. Here’s how to use them.

What great writers teach us about using English

Why do we like cartoon and animal characters so much?

The science and theory behind the appeal

3 enduring lessons from the writer of The Princess Bride

William Goldman’s wisdom is timeless