The making of Terraria for consoles — Part 4, New Content & Release
How we designed the tutorial, UI, and game trailers for a smash hit debut
The making of Terraria for consoles — Part 3, Split-screen & Menus
How split-screen multiplayer was a game changer for Terraria and Minecraft
The making of Terraria for consoles — Part 2, The Controls
How we adapted Terraria's unique PC controls to Xbox and PlayStation
The making of Terraria for consoles — Part 1, Signing the deal
How we brought the best-selling 2D sandbox game to Xbox and PlayStation
Novelty and complexity budgets
What the best game designers can teach us about limiting the unfamiliar and complex in our work
English is made of Saxon words and Latin words. Here’s how to use them.
What great writers teach us about using English
Why do we like cartoon and animal characters so much?
The science and theory behind the appeal
3 enduring lessons from the writer of The Princess Bride
William Goldman’s wisdom is timeless