David Welch

Writing

Novelty and complexity budgets

What the best game designers can teach us about limiting the unfamiliar and complex in our work

Flow disruptions: why tiny glitches break our focus

The science of attention — and the unexpected

What makes things interesting?

The science of attention and curiosity

Why do we like cartoon and animal characters so much?

The science and theory behind the appeal

English is made of Saxon words and Latin words. Here’s how to use them.

What great writers teach us about using English

3 enduring lessons from the writer of The Princess Bride

William Goldman’s wisdom is timeless

The making of Terraria for consoles — Part 1, Signing the deal

How we brought the best-selling 2D sandbox game to Xbox and PlayStation

The making of Terraria for consoles — Part 2, The Controls

How we adapted Terraria's unique PC controls to Xbox and PlayStation

The making of Terraria for consoles — Part 3, Split-screen & Menus

How split-screen multiplayer was a game changer for Terraria and Minecraft

The making of Terraria for consoles — Part 4, New Content & Release

How we designed the tutorial, UI, and game trailers for a smash hit debut

The making of Terraria mobile — Part 1, Breaking ground

How we brought the best-selling sandbox game to iOS & Android

The making of Terraria mobile — Part 2, Touch controls

Why we had to invent completely new controls for touch screens

The making of Terraria mobile — Part 3, Crafting a new UI

How we simplified the extensive PC user interface for touch

The making of Terraria mobile — Part 4, Game balance and release

Lessons in survival from the toughest audience: kids