Novelty and complexity budgets
What the best game designers can teach us about limiting the unfamiliar and complex in our work.
English is made of Saxon words and Latin words. Here’s how to use them.
What great writers teach us about using English.
Why do we like cartoon and animal characters so much?
The science and theory behind the appeal.
Setting and Genre are user interfaces
Why we should think of these as UI.
Sid Meier's "Rule of Thirds" for sequels
A useful model for making sequels.
3 enduring lessons from the writer of The Princess Bride
William Goldman’s wisdom is timeless.