I produced Terraria for Xbox 360, PS3, iOS, and Android—and continued as the creative manager for PS4, Xbox One, Wii U, 3DS, PS Vita, Windows Phone, and Amazon Fire TV & Fire Phone.
I led complete redesigns of Terraria's controls and user interface for each platform, as well as supervising changes to the game's balance and crafting system. I wrote most of the tutorials, in-game manuals, and advertising copy—and I also produced several announcement and launch trailers.
My work on the game was a multi-year effort working closely with the PC developers at Re-Logic and the port teams at Engine Software and Codeglue.
The console and mobile versions have been consistently acclaimed by critics and embraced by players. The iOS version was an Apple Editor's Choice in 45 countries and was included in their "Best of 2013" list. The Vita version was PocketGamer's 2014 PS Vita Game of the Year.
Collectively these versions of Terraria have sold well over 10 million copies.