I produced Terraria for Xbox 360, PS3, iOS, and Android — and continued to supervise PS4, Xbox One, Wii U, 3DS, PS Vita, Windows Phone, Amazon Fire TV & Fire Phone (remember those?)
I redesigned Terraria’s controls and UI for each platform and adjusted game balance and crafting. I wrote most of the tutorials, game manuals, and marketing material — and produced many game trailers.
My work on the game was a multi-year effort working closely with Re-Logic and the various port studios.
The console and mobile versions have sold tens of millions of copies (and were well-reviewed). The iOS version was an Apple Editor’s Choice in 45 countries and was included in their “Best of 2013”. The Vita version was PocketGamer’s 2014 PS Vita GOTY.