I worked closely with port developer Codeglue to adapt Human: Fall Flat’s unique controls for touch screens. Achieving this required a ground-up redesign of the character controls, camera, and user interface.
After many months and dozens of iterations, we found an approach that both new and existing players have embraced.
The game has been on the iOS “Top Paid Games” charts since its release. In China, it sold over 700,000 copies in its first DAY.