MY ROLE
I negotiated the Terraria license for console and mobile platforms and oversaw those versions for many years.
I redesigned Terraria’s controls and UI for each platform, wrote a variety of game text and marketing materials, and produced many trailers.
My work on the game was a multi-year effort working closely with Re-Logic and the various port studios.
These versions have sold 20+ million copies! The iOS version was an Apple Editor’s Choice in 45 countries and was included in their “Best of 2013”. The Vita version was PocketGamer’s 2014 PS Vita GOTY.